This Site is dedicated to the work-in-progress of my real time strategy game. At the moment there is no name found. It is merely a technical test to try and build such a game.
Project started at: Nov. 20. 2019
Tools in use:
- Engine: Unity
- Coding: Gameflow
- 3D Modelling: bforartists
- Animating: Mixamo
- Texturing: Substance Painter
Progress by January 16.2020:
Done (amongst other things):
- Basic level design
- Shrine of the Monk (Advanced Design)
- Shrine of the Warrior (Advanced Design)
- Shrine of Magic (Advanced Design)
- Shrine of the Whisp (Advanced Design)
- Automatic Whisp production
- Unit control (parts of)
- Friendly battle AI (parts of)
- Transforming Whisps into Monks
- Transforming Monks into Warriors
- Minimap
Work in Progress:
- Friendly battle AI
- Unit control
- Speed up Whisp production by placing Monks around the Shrine
- Transform units into Magic
- Magic loading bar
- Ingame Menu (basic)
To do (amongst other things):
- Speed up Whisp production by placing Monks around the Shrine
- Magic effects ( heal, fire rain…)
- Center of battlefield (faction flags, design)
- Unit control (parts of)
- Friendly battle AI
- Enemy overall AI
- Ingame Menu (advanced)
- Main Menu
- Level Design
- Additional Levels
- Overall optical polishing
(At the moment i have no plans for multiplayer functions, as i feel like it would be way over my ability of what i can manage to do).










