Unnamed RTS Game Project

This Site is dedicated to the work-in-progress of my real time strategy game. At the moment there is no name found. It is merely a technical test to try and build such a game.

Project started at: Nov. 20. 2019

Tools in use:

Progress by January 16.2020:

Done (amongst other things):

  • Basic level design
  • Shrine of the Monk (Advanced Design)
  • Shrine of the Warrior (Advanced Design)
  • Shrine of Magic (Advanced Design)
  • Shrine of the Whisp (Advanced Design)
  • Automatic Whisp production
  • Unit control (parts of)
  • Friendly battle AI (parts of)
  • Transforming Whisps into Monks
  • Transforming Monks into Warriors
  • Minimap

Work in Progress:

  • Friendly battle AI
  • Unit control
  • Speed up Whisp production by placing Monks around the Shrine
  • Transform units into Magic
  • Magic loading bar
  • Ingame Menu (basic)

To do (amongst other things):

  • Speed up Whisp production by placing Monks around the Shrine
  • Magic effects ( heal, fire rain…)
  • Center of battlefield (faction flags, design)
  • Unit control (parts of)
  • Friendly battle AI
  • Enemy overall AI
  • Ingame Menu (advanced)
  • Main Menu
  • Level Design
  • Additional Levels
  • Overall optical polishing

(At the moment i have no plans for multiplayer functions, as i feel like it would be way over my ability of what i can manage to do).